Selasa, 08 Desember 2015

Ebook Download Stop Staring: Facial Modeling and Animation Done Right

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Stop Staring: Facial Modeling and Animation Done Right

Stop Staring: Facial Modeling and Animation Done Right


Stop Staring: Facial Modeling and Animation Done Right


Ebook Download Stop Staring: Facial Modeling and Animation Done Right

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Stop Staring: Facial Modeling and Animation Done Right

Amazon.com Review

Lips, brows, frown lines--they’re all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator currently working on The Sims. He writes with a dry wit and a confidence born from experience. The book is friendly but also loaded with content and precise in its directions. "I am by no means God’s gift to animation, but I do pretty well at making a talking head look like a living one, not just a set of gums flapping." This is not a how-to manual, but a richly detailed guide to achieving the right movements for a given situation and emotion. The companion CD includes all the pieces readers will need in order to work along with the text: models (both realistic and stylized ’toon characters), lip-synching samples, finished Quicktime movies, and even a copy of Maya Personal LE. (More info and some movies can be found at jasonosipa.com.) Readers move from "Getting to Know the Face," to synching audio, working on the mouth, eyes, and brows, and rigging. Osipa has created a methodology for facial animation that gets results and makes the process fun. The book can be used as a step-by-step guide for learning new skills or finessing techniques, or as a reference book for troubleshooting specific expressions (for example, "happy eyes," "frustration," and "sneers" are all in the index). Although the projects are presented using Maya, the concepts involved pertain to animation in general. There are lots of production tips and, in Chapter 13, case studies using five scripted scenes. Readers can even begin with this last chapter, watching the movies (they’re funny!) and enjoying Osipa’s debates as he works through animating his face telling a lame bartender joke or a sassy ‘toon gal weighing the pros and cons of pink and blue bows. This hip writer knows what he’s talking about, even when it’s his own animated mug that’s doing the talking! --Angelynn Grant

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Review

"A breath of fresh air to both students and industry professionals alike." -- Owen Hurley, Director (Casper's Haunted Christmas, Barbie in the Nutcracker, Barbie as Rapunzel)"Readers new to these techniques are spared the frustration of feeling overwhelmed ..." -- Jason Schleifer, Senior Animator, Weta Digital"Stop Staring is a refreshingly practical book on animation, loaded with useful information for animators, artists, and designers." -- Will Wright, Game Designer

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Product details

Paperback: 352 pages

Publisher: Sybex; 1 edition (August 1, 2003)

Language: English

ISBN-10: 9780782141290

ISBN-13: 978-0782141290

ASIN: 0782141293

Product Dimensions:

7.5 x 0.7 x 9 inches

Shipping Weight: 1.6 pounds (View shipping rates and policies)

Average Customer Review:

4.2 out of 5 stars

69 customer reviews

Amazon Best Sellers Rank:

#1,506,175 in Books (See Top 100 in Books)

This is the book to get if you want a good introduction into facial modeling, rigging and animation. It's focused around rigging a face using blend shapes, or shape keys for all you fellow Blender users, though it does talk a bit about bone based rigs. If you want to create a face rig from the ground up or extend the features of a prefab rig then this is where you have to start.If there was one negative criticism I have of this book is the weird ordering of the chapters. It alternates from chapters on modeling a specific facial region, the mouth for example, then a chapter on creating the blend shapes of that region. I am a fairly advanced modeler but I am a bit new to rigging so having to read a chapter than skip one becomes a bit confusing at times especially if you have to back track to an earlier chapter to revise a few things. I wish all the modeling chapter followed each other and then all the rigging chapters there after.

I recently finished a big project that required sync and realistic facial expressions, and reading this book was like being bathed in a pure, heavenly light. Osipa guides you through the creation of numerous plausible blend shapes and helps you avoid the most common errors. Before I bought this, I was doing everything wrong. The range of emotion that this system is capable of expressing is near total, and certainly enough for any project I can think of short of a major motion picture.Don't make the same mistakes I did the first time around. Unless you have years of instruction on human anatomy in motion under your belt, buy this book before you attempt any kind of lip sync or serious facial animation. It will save you from the pain of building inaccurate shapes and watching your character painfully contort into each of them to strain out an expression. The information Osipa provides on lip sync in the age of computer animation is very, very valuable to someone like myself who has tried to sync in the past and failed. The facial rig that the book provides in the attached CD and the automatic scripts that apply it are, alone, worth twice the modest price of the book.I have a lot of marginally useful books on 3d that contain just enough information to cash in, but this resource is clearly heartfelt. Osipa wants to teach you how it is done and his easygoing style makes it a pleasure to read.

Brilliant concepts and discussion of details, but somewhat slow in painting the big picture. He never really comes out and says it, so I will. The end result is a control rig for 40 blend shapes, each painstakingly hand drawn and tuned. The state of the art doesn't allow shortcuts; I don't think it ever can or will. If you can accept that all 40 shapes are needed to model the range of human facial expression, this book is for you. Osipa makes a compelling argument that each is necessary; guides you through the modeling to make it possible; and wraps up with an elegant rig to control and manage them all. The result is a talking head, simply amazing in its range and control of nuance. Still, 40 heads per character is a huge investment. Is it worth "Doing Right?" Or can you continue to fake it? Buy the book; play with the rig; and find out for yourself.

I can highly recommend this book to every character animator. Jason's approach to facial animation is different, but very intuitive. And thanks to the CD that comes with it you can clearly see the high quality you can get out of his facial animation setup.I love the book because I work with Maya, and if you are a Maya user you will get a lot of sweet things out of the book. But of course Jason's method is not about which button to use in what software. He simplified all the current approaches to facial animation and put his own twist to it, and that's the strength of the book. It's not different just to BE different and attract new readers, the way he works makes sense and the results are impressive.A must buy!

Mastering facial expressions in 3d is tremendously difficult, so after trying out many books, I can definitely say this is the best book on the subject. It covers important modeling concepts, important facial anatomy issues and moves you through several exercises to get you up to speed. If you are trying to learn character animation, this is an indispensable book. I have both revisions and I would say I liked them both.

I am a 3d professional artist for a long time, I have to say I have read hundreds of books, watched hours of training videos, read pages of internet tutorials anything related to 3d animation. No other training material comes even close to things I have learned reading this book. It is a treasure that you have to keep somewhere close to your desk as a reference, whether you are modeling a character head, building blend shapes or rigging . I have used the techniques successfully in many projects. I thank Jason Osipa for writing this book and for teaching me how to build superior 3D characters. This is my second SS book, I also have the first edition. This 2nd edition is a lot different then the first.

I count this, along with "Imitation of Life" as my two need-to-own books for computer animation.

As author of "Virtual Humans" I'm always looking for good books that bring a higher level to face animation. This is it. Jason writes in an accessable style, good humor and the kind of authority you want in a book. Frankly most other books that cover this subject are pretty boring and the faces are ugly. Jason is a very talented pro who privides you with everything you need to create the best, most realistic facial animation in remarkably easy ways. I recommend it highly to those of you who want to perfect your face animation techniques. His approach is different and better than any other that I've seen. I especially recommend this book to anyone who has purchased "Virtual Humans"Peter Plantec

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Stop Staring: Facial Modeling and Animation Done Right PDF

Stop Staring: Facial Modeling and Animation Done Right PDF

Stop Staring: Facial Modeling and Animation Done Right PDF
Stop Staring: Facial Modeling and Animation Done Right PDF
Posted by wingrfam on Desember 08, 2015 in    No comments »

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